Let's Never Settle on What 'Game of the Year' Signifies

The challenge of uncovering new games persists as the video game industry's most significant fundamental issue. Despite worrisome era of company mergers, escalating profit expectations, workforce challenges, the widespread use of artificial intelligence, storefront instability, shifting player interests, salvation in many ways comes back to the elusive quality of "achieving recognition."

That's why my interest has grown in "accolades" more than before.

With only a few weeks remaining in the year, we're firmly in Game of the Year season, a time when the minority of enthusiasts not experiencing identical multiple free-to-play action games every week tackle their unplayed games, discuss development quality, and realize that they too can't play everything. There will be comprehensive best-of lists, and there will be "but you forgot!" reactions to these rankings. A gamer consensus-ish voted on by media, influencers, and fans will be announced at annual gaming ceremony. (Creators weigh in the following year at the interactive achievements ceremony and GDC Awards.)

All that sanctification is in good fun — no such thing as right or wrong choices when discussing the greatest titles of this year — but the importance appear greater. Each choice cast for a "game of the year", be it for the prestigious top honor or "Excellent Puzzle Experience" in fan-chosen awards, creates opportunity for wider discovery. A medium-scale game that went unnoticed at launch could suddenly find new life by rubbing shoulders with higher-profile (i.e. well-promoted) major titles. Once last year's Neva appeared in consideration for an honor, I'm aware for a fact that many people suddenly desired to see analysis of Neva.

Traditionally, recognition systems has created little room for the diversity of releases released annually. The challenge to overcome to evaluate all feels like an impossible task; about numerous titles launched on Steam in last year, while just a limited number games — including recent games and ongoing games to smartphone and VR specialized games — were represented across the ceremony nominees. As mainstream appeal, discussion, and storefront visibility drive what people experience every year, there is absolutely no way for the scaffolding of awards to properly represent the entire year of games. Nevertheless, potential exists for progress, if we can recognize its significance.

The Familiar Pattern of Annual Honors

In early December, a long-running ceremony, among gaming's most established recognition events, published its finalists. While the decision for Game of the Year proper occurs early next month, it's possible to see the direction: This year's list made room for appropriate nominees — major releases that garnered praise for refinement and ambition, hit indies celebrated with major-studio hype — but in a wide range of award types, we see a noticeable predominance of familiar titles. Throughout the incredible diversity of visual style and play styles, the "Best Visual Design" allows inclusion for multiple sandbox experiences taking place in feudal Japan: Ghost of Yōtei and Assassin's Creed Shadows.

"Suppose I were designing a 2026 Game of the Year ideally," a journalist wrote in a social media post I'm still amused by, "it would be a Sony exploration role-playing game with strategic battle systems, character interactions, and RNG-heavy roguelite progression that embraces chance elements and includes light city sim base building."

GOTY voting, throughout official and community versions, has become predictable. Years of candidates and victors has birthed a template for which kind of high-quality extended experience can score GOTY recognition. There are experiences that never reach GOTY or including "important" creative honors like Game Direction or Narrative, typically due to innovative design and unique gameplay. Many releases released in annually are likely to be limited into specific classifications.

Notable Instances

Consider: Will Sonic Racing: Crossworlds, a game with review aggregate only slightly less than Death Stranding 2 and Ghosts of Yōtei, achieve the top 10 of annual top honor category? Or maybe consideration for superior audio (since the soundtrack stands out and merits recognition)? Probably not. Best Racing Game? Certainly.

How good must Street Fighter 6 have to be to receive Game of the Year recognition? Will judges consider unique performances in Baby Steps, The Alters, or The Drifter and see the greatest voice work of this year absent AAA production values? Does Despelote's brief length have "adequate" story to deserve a (earned) Best Narrative honor? (Also, should annual event require Top Documentary category?)

Overlap in favorites across the years — on the media level, within communities — demonstrates a system progressively biased toward a particular extended experience, or independent games that landed with sufficient a splash to check the box. Not great for a field where exploration is everything.

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Jennifer Juarez
Jennifer Juarez

A passionate herpetologist with over a decade of experience in reptile conservation and education.